The Art of Gamification


Presenter: Daniel Townsend


Target Grade Level: All Grade Levels

Target Audience Level: Intermediate, Advanced

Relevant Curricular Areas: Cross Curricular

Related ISTE Standards: Critical Thinking, Problem-Solving, and Decision Making

GLPS Teacher Evaluation Domain Relation:
3C - Engaging students in learning

Lesson Design Components: Activators

Session Description:
Gamification is the use of game thinking and game mechanics in a non-game context to engage users and solve problems. In this session we will explore the idea of gamification and talk about ways to bring gaming into your classroom to engage your students and allow them to learn in disguise. 

Session Reference Material:

Embed gadget